![]() The status of the version (shareware or registered) was also included on the title screen. A copyright was added in Version 1.0 and would be put outside the title screen picture in 1.5. "Weather" was merged with the "Landscape" menu in 1.2. ![]() Version 1.0 would neatly relegate those options to the side, but Version 1.1 would make those buttons. Version 1.0b used the author's nickname, Sprig, and had a less organized menu. Version 1.5 retained everything unused in 1.2 and added two new items: Dirt Towers and Flicker Shields. ![]() It sounded nifty, but somehow wasn't ever quite as much fun as it should have been. When it got close enough, it would explode and likely take out the weapon, or at least deflect its course. Whenever a weapon entered the sphere of detection, the missile would take off and try to intercept the weapon. You could buy PMs, and decide at what range they would fire. One of these was a new defensive system based on Patriot Missles. The game's author, Wendell Hicken, described how Patriot Missiles were intended to work in an Ars Technica interview:Īs I mentioned in another post on this site, there were quite a few weirdnesses implemented which never made it into a final release. Super Mags would make their official debut in version 1.5. Version 1.2 removed the Laser and added four new items: Warp Shields, Teleport Shields, Super Mags, and Patriot Missiles. (Source: BMF54123) Version 1.2 Warp Shield
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